<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Eckish Games</title>
	<atom:link href="http://blog.eckish.net/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.eckish.net</link>
	<description>No game is better than the game you make yourself</description>
	<lastBuildDate>Mon, 28 Nov 2011 05:44:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Perfecting a cube by Eckish</title>
		<link>http://blog.eckish.net/2011/01/10/perfecting-a-cube/comment-page-1/#comment-64</link>
		<dc:creator>Eckish</dc:creator>
		<pubDate>Mon, 28 Nov 2011 05:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eckish.net/?p=35#comment-64</guid>
		<description>Interesting, thanks for the comments.  I bet I didn&#039;t kill the VBs when the blocks go out of visibility.  Would probably be an easy fix.

It would definitely be easier to remove blocks from the instanced version.  But block removal would only occur occasionaly (about once a second if the user is going to town).  I have a feeling that the ease of removal win for an occasional occurance will be outweighed by the performance gains of the 60 times a second action of drawing the screen.  But, that is just a guess =)</description>
		<content:encoded><![CDATA[<p>Interesting, thanks for the comments.  I bet I didn&#8217;t kill the VBs when the blocks go out of visibility.  Would probably be an easy fix.</p>
<p>It would definitely be easier to remove blocks from the instanced version.  But block removal would only occur occasionaly (about once a second if the user is going to town).  I have a feeling that the ease of removal win for an occasional occurance will be outweighed by the performance gains of the 60 times a second action of drawing the screen.  But, that is just a guess =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Perfecting a cube by MOnline</title>
		<link>http://blog.eckish.net/2011/01/10/perfecting-a-cube/comment-page-1/#comment-60</link>
		<dc:creator>MOnline</dc:creator>
		<pubDate>Tue, 08 Nov 2011 16:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eckish.net/?p=35#comment-60</guid>
		<description>He,

Very nice piece of code yousssss gotsssss there (;)). Kidding but seriously its very fast. I noticed 2 things which I am wondering about.

First is after running in the world for a while i noticed the game getting slower (a low dropping from 240FPS to 20FPS). I think this is because the world is kept into memory or something like that but still its interesting.

The other being the fact that it is not possible to remove blocks (which would cause the world to change ergo updating the buffer. Maybe this will have a lot of impact and wil maybe even make instancing faster).

Just my 2 pence. Keep up the good work.

kind regards,

MOnline</description>
		<content:encoded><![CDATA[<p>He,</p>
<p>Very nice piece of code yousssss gotsssss there (;)). Kidding but seriously its very fast. I noticed 2 things which I am wondering about.</p>
<p>First is after running in the world for a while i noticed the game getting slower (a low dropping from 240FPS to 20FPS). I think this is because the world is kept into memory or something like that but still its interesting.</p>
<p>The other being the fact that it is not possible to remove blocks (which would cause the world to change ergo updating the buffer. Maybe this will have a lot of impact and wil maybe even make instancing faster).</p>
<p>Just my 2 pence. Keep up the good work.</p>
<p>kind regards,</p>
<p>MOnline</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An infinite world of cubes by Eckish</title>
		<link>http://blog.eckish.net/2010/12/13/an-infinite-world-of-cubes/comment-page-1/#comment-38</link>
		<dc:creator>Eckish</dc:creator>
		<pubDate>Thu, 04 Aug 2011 15:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eckish.net/?p=23#comment-38</guid>
		<description>Sorry, I haven&#039;t been checking in on my blog, lately.  The instanced method requires a custom shader.  I believe that prevents it from running with Reach.  There may be other limiting factors, but I would start with trying to strip that out, first.</description>
		<content:encoded><![CDATA[<p>Sorry, I haven&#8217;t been checking in on my blog, lately.  The instanced method requires a custom shader.  I believe that prevents it from running with Reach.  There may be other limiting factors, but I would start with trying to strip that out, first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An infinite world of cubes by Matt</title>
		<link>http://blog.eckish.net/2010/12/13/an-infinite-world-of-cubes/comment-page-1/#comment-34</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 20 Jun 2011 22:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eckish.net/?p=23#comment-34</guid>
		<description>Doesnt work with reach profile</description>
		<content:encoded><![CDATA[<p>Doesnt work with reach profile</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Perfecting a cube by John Cobra</title>
		<link>http://blog.eckish.net/2011/01/10/perfecting-a-cube/comment-page-1/#comment-33</link>
		<dc:creator>John Cobra</dc:creator>
		<pubDate>Mon, 13 Jun 2011 18:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eckish.net/?p=35#comment-33</guid>
		<description>This piece of code is aweasome! It&#039;s just what i was looking for
5 kudos for you :)</description>
		<content:encoded><![CDATA[<p>This piece of code is aweasome! It&#8217;s just what i was looking for<br />
5 kudos for you <img src='http://blog.eckish.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Perfecting a cube by David</title>
		<link>http://blog.eckish.net/2011/01/10/perfecting-a-cube/comment-page-1/#comment-32</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 08 May 2011 11:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eckish.net/?p=35#comment-32</guid>
		<description>Hey! 

Thanks for linking me to this sample, or tutorial if you will. Very useful!</description>
		<content:encoded><![CDATA[<p>Hey! </p>
<p>Thanks for linking me to this sample, or tutorial if you will. Very useful!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An infinite world of cubes by Eckish Games &#187; Perfecting a cube</title>
		<link>http://blog.eckish.net/2010/12/13/an-infinite-world-of-cubes/comment-page-1/#comment-11</link>
		<dc:creator>Eckish Games &#187; Perfecting a cube</dc:creator>
		<pubDate>Mon, 10 Jan 2011 18:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.eckish.net/?p=23#comment-11</guid>
		<description>[...] I have made major changes in both design and implementation of the original cube world.  [...]</description>
		<content:encoded><![CDATA[<p>[...] I have made major changes in both design and implementation of the original cube world.  [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

